The Christmas Spirit: Grimm Tales
The Christmas Spirit: Grimm Tales Walkthorugh will assist you on your adventure into Fairytale Land to stop Dame Gothel, save Wilhelm, Fairytale land, and the future of Christmas itself!
Chapter 1: Home
- Read card; take HANDKERCHIEF; read tag; select enchanted mirror (A).
- Select gingerbread house; take PLIERS and 1st MAGIC CRYSTAL (B).
- Read note; take FAIRYLAND COIN and SHARP ORNAMENT (C); open book.
- Use SHARP ORNAMENT (D).
- Play HOP; earn SNOW GLOBE (E).
- Use SNOW GLOBE; take HAIRPIN and 2nd MAGIC CRYSTAL (F).
- Place MAGIC CRYSTALS; take MAGIC LENS (G).
- Take tasks; place MAGIC LENS (H).
- Drag lens and select 1-5 (I).
- Take BOOK PAGE (J).
- Select (K).
- Place BOOK PAGE (L).
- Easy solution (M-N)-(O-P)-(Q-R).
- Hard solution (M-N)-(Q-R).
- Go forward.
- Take ARM PIECE (A).
- Go forward (B).
- Use FAIRYLAND COIN (C).
- Easy solution (D).
- Hard solution (E); take YO-YO.
- Take map and read scroll; take SEALED BOX (F).
- Open grate; use YO-YO. Open box; take WINDUP KEY and DIAMOND RING (G).
- PLIERS on SEALED BOX; take BROKEN WOODCUTTER. Add ARM PIECE and WINDUP KEY; earn WINDUP WOODCUTTER.
- Use WINDUP WOODCUTTER (H).
- Go right.
- Select (A).
- Read poster; use HAIRPIN; take METAL BUTTON (B).
- Use HANDKERCHIEF; take MEDICINE RECIPE and BELLOWS (C).
- Read card; take CLAY and MAGNET (D).
- Place METAL BUTTON (E).
- Play HOP; earn HANDLE (F).
- Take BURNER; read instructions (G).
- Place CLAY and HANDLE (H).
- Use BELLOWS (I).
- Use (J-K); take BOWL (L).
- Walk down.
- Use BOWL; take SPIKY BOOTS (M).
- Use SPIKY BOOTS (N).
- Take 1st MAGIC CRYSTAL and ICE (O).
- Read note; take 1/2 GIFT SYMBOLS. Use MAGNET; earn MINT (P).
- Use DIAMOND RING and read note; take WINTER ROSE and STAR SYMBOL (Q).
- BURNER, ICE, MINT, and WINTER ROSE on MEDICINE RECIPE; earn COUGH MEDICINE.
- Walk down.
- Place STAR SYMBOL; take 1st WAND PART, NAIL CLIPPER And 2/2 GIFT SYMBOLS (A).
- Go right.
- Give COUGH MEDICINE; earn LENS (B).
- Place GIFT SYMBOLS; take BAKERY MOLDS, PARCHMENT, and WAND GEM (C).
- Walk down, forward.
- Place LENS (D).
- Ex6-Fx3-Gx9-H-Ix5-Jx2; slide figures over outlines.
- Kx6-Lx3-Mx10-Nx2-Ox9-Px3; slide figures over outlines.
- Qx10-Rx3-Sx9-Tx2-Ux6-V; slide figures over outlines.
- Take TOY BONE and 2nd MAGIC CRYSTAL (W).
- Give TOY BONE; take 1/2 FIRE STARTERS and 2nd WAND PART (A).
- Place MAGIC CRYSTALS; take BROKEN WAND (B).
- 2 WAND PARTS and AND GEM on BROKEN WAND; earn MAGIC WAND.
- Use MAGIC WAND (C).
- Talk (D).
- Take 1st MAGIC CRYSTAL and 2/2 FIRE STARTERS (E).
- Take 2nd MAGIC CRYSTAL; read recipe (F). Use FIRE STARTERS.
- Play HOP; earn SPARKLER (G).
- Place MAGIC CRYSTALS; take 1/2 COMBINATION PARTS (H).
- Use SPARKLER; take LADLE and 2/2 COMBINATION PARTS (I).
- Place COMBINATION PARTS (J).
- Easy solution: arrange as shown (K); hard solution: move beads into position 1-8.
- Go left.
- Take KNIFE and FEATHER DUSTER (M).
- Remove items; place BAKERY MOLDS; select (N); take DOUGH (O).
- Use NAIL CLIPPER; take CINNAMON (P).
- Read recipe book; take PIE DISH (Q).
- PARCHMENT, DOUGH, and CINNAMON on PIE DISH; earn UNBAKED PIE.
- Place UNBAKED PIE (R); use (S-R); earn CHRISTMAS PIE.
- Select (T).
- Walk down.
- Give CHRISTMAS PIE; earn JUMP ROPE (U).
- Go left.
- Use JUMP ROPE (V).
- Easy solution B-Cx4-Bx2-D-B-Ax2-Dx5-Ax2-Dx2-Cx2-Bx2-Ax4.
- Bx2-A-D-C-B-A-D-C-Bx5-Cx2-B-D-A-Cx2.
- Hard solution B-Cx4-Bx2-D-B-Ax2-Dx5-B-Dx3-Ax2-Bx2-Cx2-Ax4.
- Bx2-A-D-C-B-A-D-C-Bx3-D-Bx3-D-Bx3-D-B-C-A-Cx2-A-C-B-D-C.
- Earn WARDROBE KEY.
- Use WARDROBE KEY; earn MAGIC YARN (E).
- Walk down.
- Use MAGIC YARN (F).
- Go right.